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Thread Statistics | Show CCP posts - 0 post(s) |
Hal Morsh
Exodus Mining Corp
203
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Posted - 2014.11.26 01:13:05 -
[1] - Quote
I was thinking about plasma and whatnot while working.. Because I use a plasma torch. Anyways hybrid weapons in eve use containment shells with plasma inside. The blasters cycle this into a bolt and shoot it, the containment field dissipates and that essentially makes blasters a plasma shotgun.
Now railguns are said to fire the shell directly, while I used to think it fired the shell which shattered on impact I realized not all rail guns had a barrel, more like a blue material energy shoots out of which convinces me it's just firing the contents of the shell yet again at high velocities.
The problem I have with guns in eve is usage of ammo, projectile weapons only use 1 shell per cycle of machine guns, same with weapons having two barrels, on top of the fact artillary is apparently rocket guided, where do the rockets come from?
The medium dual 250mm railguns are using twin small guns but for convenience it uses medium charges. The weapons all list they use 1 charge per cycle, so maybe CCP intended to use multiple shells for the autocanons. It sure looks like they fire a few each cycle. I don't think if it would be hard to change.
Rockets also seem to be the only weapon with a reload animation.
CCP - Outpost code is scary.
CCP Greyscale - Starbases - They need to look @#$%ing awesome, and people need to want them and
want to be around them and have them and use them and like them and want them and stuff.
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Hal Morsh
Exodus Mining Corp
203
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Posted - 2014.11.26 01:23:49 -
[2] - Quote
Paranoid Loyd wrote:Cool story bro, was there a point to your post?
I intended for it to be a much longer post asking specific questions and the technologies related to real technologies we have now, but then I lost interest and just posted a bunch about gun stuff.
One other topic is asking how shields are supposed to work. I couldn't figure out much more than the upgraded shields on the normandy in mass effect rotate. It's dangerous to the ship inside if some shield emitters go out, but reverts to a static shield if such a thing happens. How that's supposed to work is basically if you had your own personal ninja batting away projectiles.
Spinning shields bat away projectiles. I unno.
Interesting to note the amarr had a superweapon where enemy ships would be crushed by their own shields, minmatar and rouge drones put an end to that one though.
CCP - Outpost code is scary.
CCP Greyscale - Starbases - They need to look @#$%ing awesome, and people need to want them and
want to be around them and have them and use them and like them and want them and stuff.
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Hal Morsh
Exodus Mining Corp
203
|
Posted - 2014.11.26 01:41:14 -
[3] - Quote
Unsuccessful At Everything wrote:Magic.
You put magic in one end, do some things, and then magic comes out the other end. Its how everything works in Eve.
Oh then there is ore compression and refining. The sizes and how THAT works. I would like to know how that works... Minerals are far bigger than the compressed ore they come from.
CCP - Outpost code is scary.
CCP Greyscale - Starbases - They need to look @#$%ing awesome, and people need to want them and
want to be around them and have them and use them and like them and want them and stuff.
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Hal Morsh
Exodus Mining Corp
203
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Posted - 2014.11.26 01:45:27 -
[4] - Quote
Abrazzar wrote:Shields: I think they are a kind of chaff suspended in a flowing magnetic field that uses patterns, harmonics and refractions to disperse and deflect incoming projectiles/plasma/lasers.
Hybrids: Blasters use 4 state plasma while railguns shoot the whole charge including the suspended ions in the core as kind of impact warhead.
Problem with the railguns is that like I said, a lot of the railguns don't have barrels, the shot just comes out of the tips, or blue material. One of the large railguns doesn't even have the common blue material. So how would anything but the contents be shot?
CCP - Outpost code is scary.
CCP Greyscale - Starbases - They need to look @#$%ing awesome, and people need to want them and
want to be around them and have them and use them and like them and want them and stuff.
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Hal Morsh
Exodus Mining Corp
203
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Posted - 2014.11.26 01:52:48 -
[5] - Quote
Abrazzar wrote:Hal Morsh wrote:Problem with the railguns is that like I said, a lot of the railguns don't have barrels, the shot just comes out of the tips, or blue material. One of the large railguns doesn't even have the common blue material. So how would anything but the contents be shot? A railgun uses a magnetic field to accelerate the charge, so no need for a barrel.
I know that, but the charge has to eject somewhere. It just poofs out of solid objects unfortunately, and CCP made sure the effects were aligned with the barrels on guns, or rails in this case. Gotta look at the railgun models to see.
I went through the store at one point just clicking the images to see what they looked like.
CCP - Outpost code is scary.
CCP Greyscale - Starbases - They need to look @#$%ing awesome, and people need to want them and
want to be around them and have them and use them and like them and want them and stuff.
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Hal Morsh
Exodus Mining Corp
205
|
Posted - 2014.11.26 23:56:13 -
[6] - Quote
stoicfaux wrote:Abrazzar wrote:Hal Morsh wrote:Problem with the railguns is that like I said, a lot of the railguns don't have barrels, the shot just comes out of the tips, or blue material. One of the large railguns doesn't even have the common blue material. So how would anything but the contents be shot? A railgun uses a magnetic field to accelerate the charge, so no need for a barrel. EVE hybrids can use lead rounds. Lead is diamagnetic. Diamagnetism: "Diamagnetic materials create an induced magnetic field in a direction opposite to an externally applied magnetic field, and are repelled by the applied magnetic field" tl;dr : EVE's lead railgun rounds fire backwards... Always, and I mean always, remember to reverse the polarity on your railguns before firing a lead round...
Oh watching someones guns splode would be awesome.
CCP - Outpost code is scary.
CCP Greyscale - Starbases - They need to look @#$%ing awesome, and people need to want them and
want to be around them and have them and use them and like them and want them and stuff.
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Hal Morsh
Exodus Mining Corp
206
|
Posted - 2014.11.27 02:43:20 -
[7] - Quote
Nexus Day wrote:The current animations are representative of a cumulative effect. Just use your imagination for what is not currently rendered.
For me the biggest issue is reloading. In the far future we haven't figured out how to load all our ammo continuously?
Second gripe would be hit registration. Why can't we disable ships? After the shield drops why aren't specific systems (a turret here, a thruster there) destroyed? Once the hull is breached why can't we have a chance to destroy rigs, etc. Space combat is too all or nothing in EvE.
When in hull modules actually DO take damage. It's just too little to make a difference and hes dead anyways. Of course if you somehow managed to active hull remote rep with friends you could have modules shut off after extended preiods of time. But beleive me you do not want module damage. It's part of why I quit world of tanks, just losing my driver every single match and somehow the inability to damage the enemies gun whilst he kills me shooting places to do actual hitpoint damage. It could end up really bad lets just put it that way.
CCP - Outpost code is scary.
CCP Greyscale - Starbases - They need to look @#$%ing awesome, and people need to want them and
want to be around them and have them and use them and like them and want them and stuff.
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